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Game Loop

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Score Ducklings

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Steal Ducklings

Find Wild Ducklings

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Players compete to bring the most ducklings to the nest before time runs out. Collected ducklings follow players in a line, and must be kept away from harm to survive. 

Designing "Chaos"

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The game's design is aimed towards allowing as much intensity and craziness as possible, while still feeling fair and predictable enough to have competitive value. 

Growing Tail

The more ducklings a player collects without scoring, the harder managing their "duckling-tail" becomes. ergo: as players skill increase, so does the challenge. 

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Ramping up Intensity

As a game progresses, the spawn-rates of both ducklings and hazards increase. This gives each match an exciting dynamic and pacing, and makes replaying more enjoyable. 

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Super Mother Quackers is a hectic party-game for 2-4 players, where you control a mother duck!

My Role: Gameplay Design. Project Lead

Engine: Unreal Engine 4

Team Size: 7 (3 Designers)

Time Frame: 2 Weeks

Genre: Party-game, arena-brawler

Date: September 2019

Content

Responsibilities

Project Lead

Gameplay Design/Scripting

Pitching & Presenting

Movement Design & Scripting

Duckling Behaviour

Game Overview

Pillars

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Fast-Paced Chaos

Intuitive UX

Overview
Chaos

A nice touch to the players dash ability. It can knock people into each other any number of times. These sorts of mechanical details provide a good element of unpredictability and brings some depth to the gameplay.

Combos!

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